AI Insights · Timothy · July 2023
Top 5 Boxing Games in the US: Q2 2023 Performance
Discover the performance of the top 5 boxing games on a unified platform in the US during Q2 2023, including metrics on downloads, revenue, and active users.
The Q2 2023 performance of the top 5 boxing games in the United States showcases interesting trends in downloads, revenue, and active user metrics. This data, provided by Sensor Tower, offers valuable insights into the current state of the mobile gaming market for boxing enthusiasts.
Boxing Star: Real Boxing Fight had a dynamic quarter. Weekly revenue peaked at approximately $35.5K in early May, with a noticeable dip to $21.9K in mid-June before recovering to $29.2K by the end of the quarter. Downloads saw a significant rise to 20.9K in early May but then settled around 11.6K by late June. Active users followed a similar pattern, peaking at 65.5K in early May and stabilizing around 45.8K towards the end of June.
Real Boxing 2 showed a consistent performance. Weekly revenue ranged from about $13.4K to $20.8K, with a notable peak in late April. Downloads were highest at 44.5K in late April, gradually declining to around 26.9K by the end of June. Active users mirrored this trend, peaking at 59.9K in late April and decreasing to approximately 43.4K by late June.
WWE Mayhem maintained a steady revenue stream, peaking at around $18.7K in early May. Downloads declined from 16K in early April to roughly 10K by late June. Active users showed a slight decrease from 42.5K in early April to around 35.5K by the end of the quarter.
EA SPORTS™ UFC® 2 experienced fluctuations in revenue, with a peak of approximately $5.3K in mid-April and a decline to $2.4K by late June. Downloads peaked at 40K in late April, tapering off to 17.3K by the end of June. Active users also saw a decline from 79.1K in late April to 53.4K by the quarter's end.
Burrito Bison: Launcha Libre had relatively stable revenue, ranging from $1.8K to $3.1K throughout the quarter. Downloads peaked at 9.2K in late March and decreased to approximately 5.8K by the end of June. Active users remained steady, peaking at 61K in late May and ending the quarter at about 54.5K.
For more detailed insights and data, visit Sensor Tower.